Index | Keywords
- adaptation (1)
- aesthethics (1)
- aesthetics (1)
- AI (1)
- Algeria (1)
- Algolit (1)
- alienation (1)
- Amazigh (1)
- Ambivalence (1)
- Anaïs Berck (1)
- Andreas-Salomé (Lou) (1)
- archive (1)
- author-player (1)
- bark (1)
- barks (1)
- bathrooms (1)
- Bayamus (1)
- beauty (1)
- Belgian literature (1)
- Belonging (1)
- Berber (1)
- bilingualism (1)
- biography (1)
- Bitsy (1)
- Bodies (1)
- brand (1)
- Brazilian cinema (1)
- Brazilian dictatorship (1)
- canonization (1)
- capta (1)
- cards (1)
- care (1)
- cinema (1)
- classification (1)
- Co-presence (1)
- co-writing (1)
- coauthorship (1)
- collage (1)
- Colonial history (1)
- contemporary Italian poetry (1)
- contemporary literature (1)
- Cordy (Valérie) (1)
- corpus (3)
- Coton (Maxime) (1)
- creative coding (1)
- creative industries (1)
- creative research (1)
- creolization (1)
- Crisis of masculinity (1)
- cross-media creation (1)
- cultural translation (1)
- culture (1)
- cyborg authorship (1)
- data (2)
- data streams (1)
- database (3)
- datavisualization (1)
- deckbuilding (1)
- decoloniality (1)
- design ethics (1)
- development log (1)
- dialogue (1)
- digital (3)
- digital arts and literature (1)
- digital children's literature (1)
- digital collectible card games (1)
- digital humanities (1)
- digital literacy (1)
- digital literature (5)
- digital native corpus (1)
- digital publishing (1)
- disgust. (1)
- Dishonored (1)
- Diversity (1)
- dystopia (1)
- editorialization (1)
- electronic literature (1)
- Europe (1)
- Federman (Raymond) (1)
- fiction (2)
- fiction theory (1)
- film (1)
- film saga (1)
- Francophonie (1)
- futurism (1)
- Gaberbocchus Press (1)
- game design (1)
- game jam (1)
- game production (1)
- gender (1)
- genetic criticism (1)
- genre (1)
- German-Dutch relations (1)
- Germany (1)
- glitch (1)
- GPT (1)
- grandmother (1)
- graph. (1)
- graphic design (1)
- heteroglossia (1)
- history (1)
- Holocaust memory (1)
- horror (1)
- human-machine relationship (1)
- hybridity (1)
- hypermedia (1)
- Iconology (1)
- Identities (2)
- Identity (3)
- identity (1)
- Identity Construction (1)
- Identity wandering (1)
- illness (1)
- Images (1)
- interaction design (1)
- interactive storytelling (1)
- Interactivity (1)
- Interculturalism (1)
- intermedial studies (1)
- internet (2)
- James Bond (1)
- Language (1)
- legitimacy (1)
- legitimation (1)
- Leton (Xavier) (1)
- literarity (1)
- literary (1)
- literary art (1)
- literary cartography (1)
- literary history (1)
- literary networks (1)
- literary strategy (1)
- literary translingualism (1)
- literature (1)
- litterary modernité (1)
- LLM (1)
- ludo narratology (1)
- Magic: The Gathering (1)
- Marinetti (Filippo Tommaso) (1)
- Marivaux (1)
- marketing (1)
- Marocco (1)
- Marzano (Michela) (1)
- material culture (1)
- media (2)
- media culture (1)
- medical data (1)
- meta-narrative (1)
- micro game studies (1)
- Migrations (1)
- Mobility (1)
- multilingualism (1)
- multiliteracy (1)
- narratee (1)
- narration (2)
- narrative (1)
- narrative design (1)
- Nederlands (1)
- networks (1)
- nonfiction/fiction (1)
- notification (1)
- open source (1)
- orality (1)
- Otherness (1)
- Ouyang Yu (1)
- Pang Pang Club (1)
- paratext (1)
- performance (1)
- Performances (1)
- personal game (1)
- philosophy of technology (1)
- Play (1)
- play design (1)
- Plural Subjects (1)
- poetical experimentation (1)
- poetics (1)
- political economy (1)
- popular literature (1)
- pornography (1)
- product placement (1)
- pseudonymy (1)
- public education (1)
- publishing function (1)
- Quebec literature (1)
- Queer (1)
- Rap (1)
- reality (1)
- Representation (1)
- research creation (1)
- research documentation (1)
- research-creation (2)
- Resistance (1)
- rewriting (1)
- Risset (Jacqueline) (1)
- Robinson (Peter) (1)
- Scribe (1)
- Self (de)construction (1)
- self-illustration (1)
- self-publishing (1)
- self-translation (7)
- semantic poetry (1)
- Show (1)
- Simondon (1)
- Sinophone poetry (1)
- smartfiction (1)
- sociolinguistic space (1)
- spatialized narrative (1)
- standardized description (1)
- Stereotypes. (1)
- Strangeness (1)
- sympoiesis (1)
- tarot (1)
- temporality (1)
- text generation (1)
- Themerson (Franciszka) (1)
- Themerson (Stefan) (1)
- trace (1)
- translation (1)
- translation and time (1)
- translation as dialogue (1)
- transmedia (1)
- transposition (1)
- Transvergence (1)
- trust (1)
- uncanny (1)
- urban romance (1)
- video (2)
- video game (2)
- video game narrative (1)
- video games (3)
- voyance (1)
- web (1)
- web archive (1)
- web design (1)
- web literature (1)
- web-literature (1)
- Wind (Edgar) (1)
- women authors (1)
- writing (1)